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Bentley University Intramural Co-Ed Dodgeball Rules

 

Teams are comprised of 10 players

 

You are allowed to have 14 on the roster

 

You must have 6 players to start 

 

You must have a minimum of 2 girls and 2 boys on the court to start the game.

 

Captains must email the Intramural Director at least 24 hours prior to the scheduled game to request a rescheduled game and prevent a forfeit.  The rescheduling will be at the mercy of your opponent & space/referee availabilty.  Forfeit penalties:  One forfeit: Loss of $50 forfeit fee, Two forfeits: Removal from the league.

 

The “field” will be one standard sized basketball court

 

The “equipment” will be 4 6”-10” rubber gym balls.

 

The object is to have the last player standing at the end of the time limit. This is accomplished by getting players “OUT” as explained below.

 

Each “match” will be the best of 5 game.

 

Each “game” will last for 6 minutes

 

Scoring will be the following:

 

Each game is worth 2 points

 

(Playoffs only) In the event of a tie, a sixth modified game will be played for 1 point to determine a winner

 

Each team will start behind their respective end lines until the referee blows the start whistle

 

The four balls will be placed at the centerline at the start of the match and each team must race to the middle to gain possession of a ball. The players must not cross the centerline in any form or fashion when going for the balls. Any player who crosses the centerline will be considered “OUT”. You may not throw a ball at any player until 10 sec have passed on the game clock. A referee will blow a whistle at the 10 sec mark.

 

Once 10 sec have passed, players may throw a ball at opposing players. To count, balls must be thrown below the neck. If any ball hits an opposing player above the neck, the thrower will be considered “OUT”. On the other hand, any player who, at the discretion of the Referee, is found to be “ducking” intentionally to hit his/her head will be considered “OUT”.

 

Ducking is the lowering or moving of the head into or out of the path of a ball in any form or fashion. Ducking to avoid a ball is legal. If, in trying to duck to avoid a ball, another ball hits you in the head, you are still out for ducking.

 

The referee will call you “OUT” for the following reasons:

 

A ball, thrown by an opposing player, hits you below the neck, and the ball then hits the floor

 

The opposing player catches a ball that you have thrown

 

If a ball hits one player and one of his/her teammates catches the ball before it hits the ground, then the player who threw the ball is OUT and the player who was hit by the ball has been saved by his/her teammate.

 

If you have a ball in your hand, you may use it to protect yourself or ricochet/deflect a ball to a teammate. If your teammate catches the ball, the one who threw the ball is considered OUT. If the ball hits your teammate and the ball hits the ground, then your teammate is OUT. A player may still be saved if another teammate catches it after it bounces off the second teammate.

 

If you have a ball in your hand that you attempt to deflect with and the force of your opponent’s throw forces your own ball out of your hands, you’re OUT.

 

If you or your team holds a ball for more than 15 seconds, this is considered a delay of the game. The last person holding this ball must roll the ball on the floor to the opposing team and is considered OUT. This will be implemented at the discretion of the Referee.

 

You are not OUT if the ball hits the floor before it hits you.

 

You are also “OUT” for leaving the boundaries of the court to retrieve a ball. You MUST stay within the boundaries at all times unless you have no one who has been determined to be OUT. In this instance, only one person is allowed to cross the outside boundary lines to retrieve a ball. If more than one person crosses the boundary lines, every person after the first person will be considered OUT. If people on your team have already been declared OUT, they may stay on the sidelines and retrieve any balls that leave the court area.

 

People on the sidelines may not enter the boundary of the court area at any time.

 

When they retrieve a ball they may give that ball to their team on the court.

 

People who are out cannot cross the centerline extended to retrieve a ball. They must stay on their side of the court at all times, regardless of when the lines change for the people on the court.

 

Timing Rules:

 

At the start of the game, no one may throw a ball at opposing players until 10 seconds have passed on the game clock

 

Prior to 2 minutes left, everyone must stay on his or her side of the centerline

 

At 2 minutes left and prior to 1 minute left, everyone is allowed to move all the way to the opposing teams three-point line “extended” (an imaginary line parallel to the centerline at the top of the three-point arc)

 

At 1 minute left, everyone is allowed to move over the entire court.

 

There are two ways of winning a game:

 

One team gets the entire other team OUT before 6 minutes are up

 

At the end of six minutes, the team with the most players left will be declared the winner

 

In the event of a tie, each team will split the points for that game

 

To win the match, your team must have more points than the other team. Ties are allowed in the regular season. There are special rules for playoffs listed below.

 

Playoffs:

 

Playoff games are played just like regular season games

 

In the event of a tie at the end of the 5th game, a 6th modified game will be played. This modified game will follow the same rules as a regular game with a few exceptions:

 

This game will start with a cone at the center of each endline. The purpose of this cone will be explained below.

 

The zone lines only move once with 2 minutes left to go. No one is allowed to move past the three-point line at any time.

 

There are two ways to win this game:

 

If your team gets the other team entirely OUT

 

If your team hits the other teams cone on the fly, then that game is over immediately. If the ball bounces off the floor and hits the cone, it IS NOT considered hit. If the ball bounces off an opposing team member and hits the cone, it IS considered hit.

 

If a cone has not been hit, and there are still even numbers of players on either side at the end of 6 minutes, time extends and the game becomes sudden death. The first team to get an opposing team member OUT or hit the cone will be declared the winner.

Any player removed from a game by a referee for any reason will be suspended from play in the next scheduled game.  Reasons for removal from a game include, but are not limited to: serious foul play, violent conduct and offensive, insulting or abusive behavior towards a game official and other players.  Further sanctions against the player involved and/or that player’s team may be imposed by the Intramural Director upon review of the incident and will be referred to the Office of the Dean of Student Affairs for possible adjudication through the Student Conduct System.

A player ejected for fighting will be suspended from playing indefinitely, and the altercation will be reported to University Police and referred to the Student Conduct System (see the Bentley Student Handbook at www.bentley.edu).  

Referee decisions with respect to play are final.